Scout

Scouts have learned to watch the signs and trust their instincts when it comes to navigating Caribdus.

Anytime the Game Master draws a face card while traveling (indicating a random encounter has occurred—see page 59), a Scout may make a Notice roll at –2. If successful, he detects the hazard, creature, or situation at the earliest opportunity, likely giving his party time to avoid it or at least attack it on their own terms.

Scouts also gain +2 to Notice rolls made to avoid surprise in tactical situations. (Make this a cooperative roll if there are multiple Scouts.)