Dragon

Dragons are firebreathing monsters that bring doom and despair to the villages they ravage. Such creatures should not be fought lightly as they are more than a match for even a party of experienced adventurers. These beasts are quite intelligent as well, and use all of their advantages when confronted by would-be dragonslayers.

Special Abilities

 * Armor +4: Scaly hide.


 * Claws/Bite: Str+d8.


 * Fear –2: Anyone who sees a mighty dragon must make a Fear check at –2.
 * Fiery Breath: Dragons breathe fire using the Cone Template. Every target within this cone may make an Agility roll at –2 to avoid the attack. Those who fail suffer 2d10 damage and must check to see if they catch fire. A dragon may not attack with its claws or bite in the round it breathes fire.
 * Flight: Dragons have a Flying Pace of 24” and Climb 0.
 * Hardy: The creature does not suffer a wound from being Shaken twice.
 * Huge: Attackers add +4 to their Fighting or Shooting rolls when attacking a dragon due to its massive size.
 * Improved Frenzy: If a dragon does not use its Fiery Breath ability, it may make two Fighting attacks with no penalty.
 * Level Headed: Act on best of two cards.
 * Size +8: Dragons are massive creatures. This version is over 40’ long from nose to tail, and weighs well over 30,000 pounds.
 * Tail Lash: The dragon can sweep all opponents in its rear facing in a 3” long by 6” wide square. This is a standard Fighting attack, and damage is equal to the dragon’s Strength –2.