Wind Sense

The character has an almost supernatural knowledge of air and wind. He can sense changes in the weather and wind direction long before they actually happen.

If the character is piloting a ship he gains +2 to Boating rolls during Contact, using his knowledge of the winds to outrun and catch prey.

In addition, the character may draw two cards each round during a storm and keeps the best. If the character has the Storm Chaser Edge as well he draws three cards.